
Changelog
[BETA] Revamped Piles 0.4.0 [Fabric 1.21]
Additions
+ Added 25+ new decorations
+ Added new music by DNE, playable via discs found in random structure chests
+ Globes now display coordinates and highlight the nearest village and pillager outpost
Updates
* Improved rendering of several in-game objects
* Adjusted structures across all village types and the igloo
* Cleaned up messy or inaccurate hitboxes
* Converted portraits into 3D models, now parented to the appropriate model
* Reduced portrait texture resolution from 1024px to 128px to improve performance
* Updated the Retired Adventurer’s portrait with a more distinct and unique design
* Fixed various tooltip display issues
* Corrected snowy village building entrances for better pathing and accessibility
Removals​
- Removed Sword Stand for Plains Villages
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[BETA] Revamped Piles 0.3.4 [Fabric 1.21]
Additions
+ Added missing features from NeoForge and Forge versions:
+ Added different chest types for villages
+ Added wooden horse functionality
+ Added crate storage:
* 27 slots instead of 9 for Forge/NeoForge counterparts
* Uses vanilla inventory
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[BETA] Revamped Piles 0.3.3 [Forge/NeoForge/Fabric 1.21]
Updates
* Ported to Fabric
* Fixed loot tables
* Fixed Desert Water Trough missing from Creative Tabs​
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[BETA] Revamped Piles 0.3.2 [NeoForge 1.21.x]
Updates
* Ported to NeoForge​​
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[BETA] Revamped Piles 0.3.1 [Forge 1.21.x]
Additions
+ Added tooltips for clarity
Updates
* Updated to Minecraft 1.21
* Fixed Plains and Desert Villages Streets
* Fixed loot tables
* Fixed recipes and added missing ones
* Fixed naming conventions
* Fixed doors ambient occlusion
* Fixed hanging items not breaking when the support is broken
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[BETA] Revamped Piles 0.3.0 [Forge 1.20.1 - 1.20.4]
Additions
+ Added 95 new decorations
+ Added Snowy Villages (Unfinished)
+ Added few Taiga Village decorations
+ Added open/close sound for crates
+ Added seat functionality to all chairs
+ Added scare sounds to Husk Statues
+ Added a new functionality to the Villager statue
* When the player has Hero of the Village effect, and is in a 5 blocks radius from the Villager Statue, it activates itself:
* It emits green particles to show that it’s active
* It restores 1.5 hearts and 1 hunger point every 8 seconds
* It plays a sound every time it does what’s mentioned above
+ Added a new functionality to the Wooden Horses (equip and unequip armor)
+ Added golden and diamond armor variants
+ Potion bottles break when stepped on (if not sneaking)
Updates
​* Updated the mod’s Logo
* Updated Plains and Desert Villages
* Updated hitboxes, models, and textures
* Models and textures got updated/improved
* All textures have been resized to match the MC texture default dimensions (16x, 32x, 61x, 128x)
* Fewer blocks had their hitboxes changed (optimized)
* Updated some multiblocks
* Now multiblocks have proper properties and functionalities
* Updated Villager Portraits using Fresh Animations and Shaders
* Updated Fishnets to have more advanced bounding boxes
* Updated recipes
* Iron Golems will not get damaged from stepping on the Flame Pedestals in Villages anymore
* Items hanging on walls will now break if not supported by a block
* Fixed the collision box and voxel shape for tall flower pots
* Now the pot is solid and clickable, while the flower itself is only clickable (player can walk through)
* Fixed few block/item tags, tables & recipes
* Fixed issue with Optifine rendering
* Fixed and updated English translation file mistakes
* Huge performance boost & code optimizations
Removals​
- Removed Sword Stand for Plains Villages
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[BETA] Revamped Piles 0.2.0 [Forge 1.20.1 - 1.20.4]
Additions
+ Added Desert Village
+ Added Desert Pyramid
+ Added Igloo
Updates
* Updated the Water Trough model and rendering to support water color variations
* Reduced the volume of Flames and Chimneys
* Remodeled roofs
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[BETA] Revamped Piles 0.1.0 [Forge 1.20.1 - 1.20.4]
* Initial Release
+ Added Plains Village
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